History of Lodoss
Age of Valor
This is the new age of Lodoss, in which our game begins. Parn, Deedlit and the others returned to Lodoss as heroes. Lodoss had been saved and all the lands were free again. But evil still plagued the land. With most of the ancient dragons dead, their treasures still remain to be exploited. The once prosperous land of Kanon lies in smoldering ruins, still plagued by scattered bands of goblins and Marmo soldiers who were unable to escape with Ashram. There is still much to be done and more battles to fight.
Rebuilding
This time was seen as the Rebuilding. The surviving kingdoms sent out knights, military forces, and mercenaries to help with rebuilding and hunting down the remaining Marmo soldiers causing trouble. Marmo, now deserted, was claimed as a duchy of Flaim, with Spark as its first duke. The high population of Flaim began to even out as refugees from former wars began to return home, or go to Marmo and make a new home.
An heir to the Alanian throne was found; Ropus II. Upon his succession to the Alanian throne, one of his first acts was to attempt to reincorporate Zaxon and the other independent villages. Cecil, who had become a leader to this communities resisted reunification for fears of overtaxing and distrust of the new king. Ropus compromised, however, granting Cecil the rank of earl and putting the independent villages under his control.
Though Parn refused the opportunity to become king, he found a new role in life now that Karla was defeated. The Knight of Lodoss now acts as an intermediary and mediator between the five nations. Every year, the nations meet to openly discuss international policy and keep peace.
For five years, Lodoss has seen peace. This leaves some of the more optimistic feeling that the curse of Lodoss has been lifted with Kardis' defeat. Though many others are waiting for the other shoe to drop...
