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Races: Humans

Humans are the most common and prolific race of Forcelia. They inhabit every continent and split the land into their nations and cities. They are a young race, and unlike the fae races and dwarves, evolved naturally. They were once nomadic hunter-gatherers, but now they attempt to control the land, instead of being controlled by it. Most modern cultures live in towns and cities within nations and cultivate the land to sustain themselves. However, there are still a few tribes that live with nature and hunt and gather.

Humans are a diverse race, culturally and physically. Much shorter lived than the other races, humans breed fast and are constantly expanding. They're a stubborn and persistent race, known for fighting against all odds and rebuilding even after everything has been destroyed. Yet unlike all the others, they are set apart by such a great chaotic streak that they have potential for so much. Good and bad, each human being is completely individual and constantly changing. The average human rarely lives beyond sixty-five, but with the right conditions, they can live into their early hundreds.

Five hundred years ago, human culture reached a pinnacle of knowledge and power. They learned how to tap the natural flows of mana, the energy of magic. The sorcerers of Kastuul learned how to draw even more mana than humans were capable of naturally. The civilized human world was united under the power of Kastuul, until their search for power led to their destruction. In the five hundred years since Kastuul's fall, humanity has tried to regain what they lost.

Physical Appearance

Humans are a taller race, standing at an average height of 6' (1.8m) for males and 5'5” (1.6m) for females. Their ears are small and rounded, a stark difference from the other races of Forcelia. Humans are very diverse physically, compared to other race. Their skin can range from porcelain fair to the deepest, darkest browns; their hair has a broad range of texture and colors; and their eyes are just as varied in color. Thanks to the far-reaching Kastuulian empire, there was quite a bit of inter-cultural breeding which leads to the diverse appearances in just about any population center, though more secluded cultures are less diverse.

Most Lodoss and Alecrastian natives are fair skinned, and often tan well. Brown hair and eyes are the most common coloration, but there is plenty of variety to be found. Human hair comes in many shades of brown and blonde, as well as red and black (Characters can have anime hair colors, but you must state a natural alternative. IE: A character with blue or purple hair would have a natural alternative of black. Green hair could equal blonde or brown hair. Red or pink hair could equate to natural red hair). Eye color comes in shades of brown, blue, green, hazel, gray, purple, and yellow. Red eyes are quite rare in humans, but not undocumented—sometimes it can be attributed to dark elven ancestry.

Magic

Humans, for the most part, have no inherent magic powers, though they are responsible for wielding two thirds of the magic on Forcelia. The power of Kastuul has been lost, but humans still use sorcery, though it is far weaker since it is in the process of rediscovery. Very few humans study sorcery, and those that do, tend to devote their lives to it. For a hundred and ninety-six years, the Academy of Sages trained most of Lodoss' sorcerers, but after it fell in the year 509, aspiring mages had to seek out a wizard to train them. Only recently has the Academy been re-opened, in the year 527.

The other form of magic used by humans is clerical, or Holy magic (Unholy in some cases). Clerical magic is granted to the priests and priestesses who have devoted themselves to a god or goddess and trained in the temple for a set number of years. After graduating from their education, they are given a boon from their patron god and allowed to use that god's magic to work his or her will.

Shamanism is readily used by fae races—elves, grassrunners, and centaurs—but very rarely by humans. It is most likely to manifest in humans in more spiritual tribal cultures, or in lands where the spirits cannot find their fae cousins to speak with. Shamanism requires a profound spiritual awareness that most humans do not cultivate. Human shamans are often called “Spirit Messengers” by elves.

Race Relations

Cultures and Nationalities

Lodoss Alecrast

Alecrast is the large continent to the north of Lodoss. Alecrast is quite similar to Lodoss, and with it's size, is very diverse culturally. It has many nations, however, we have very little information on Alecrast, so we can't say much about what nations are there to choose from. We allow characters from Alecrast, but we have been apprehensive about creating nations for these characters.

Azarn Islands

The Azarns are a large archipelago to the east of Lodoss. The islands are mainly inhabited by the native tribal peoples, who are exotic and dark in their coloration. The larger islands have an assembled government, but the smaller ones are more tied to their traditions. Many Azarnians have found their way into Alecrastian navies and piracy. In Lodoss, you can be sure to find many people of Azarnian decent, or immigrants, in Raiden.

Djana En and Crystania

This continent to the south of Lodoss is where the Marmo exodus ended up. However, the seas between Lodoss and Crystania are treacherous and it's a very long trip. No one besides the Marmo have made the journey to Djana En or Crystania since the time of Kastuul. We do not accept characters from these lands for this reason.

Chaos Land and Far Land

The Far Land is a continent to the northwest of Lodoss. Not many people go there, or come from their. It is a barren land inhabited by barbarian tribes, and the trip between this continent and Lodoss or Alecrast is not one many mariners want to take.

The Chaos Land is a continent to the far north of Forcelia, and probably mostly arctic or sub-arctic in climate. There is even less information on this land, and it can be assumed that it isn't a nice place to visit or live. It is likely inhabited by barbaric tribes as well.

Humans | Elves | Dwarves | Grassrunners | Centaurs

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¹ This culture was created in game and is not canon.