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Magic

Lodoss is a land of great magic, mysteries, and power, but most of which has been lost to mankind for hundreds of years. Once, Lodoss was ruled by the kingdom of Kastuul, an empire of sorcerers. Five hundred years ago, their desire for greater power brought about their downfall, and their knowledge went down with them. In the aftermath of the fall of Kastuul, human mages have been trying desperately to rediscover the lost arts of Kastuul, but they have only just begun to scratch the surface.

Aside from sorcery and it's schools, there are two other kinds of magic; shamanism and clerical. Shamanism is most commonly practice by elves and other fae races, but it can manifest in humans. It is an inherited skill among the fae races, and it exists as a connection to their spirit kin. Shamanism works through the spirits by requesting the spirits of the elements to do their bidding.

Clerical magic is the magic granted to intiated priests of the gods. Falis, Marfa, Myrii, Rada, Cha Za, Falaris, and Kardis are the gods who grant boons of power to their priests. All clerics have the ability to perform blessings and/or curses, but only a few are granted the ability to heal.

Under sorcery, you will find the sub-schools of arcane, common magic, and necromancy.

Shamanism | Sorcery | Clerical